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Paradox's Plan To Deal With Piracy - Cities: Skylines

Paradox recently announced that they broke their previous sales records for whatsoever title they have published or developed in the past, with the release of Cities: Skylines. They managed to sell a whooping 250,000 copies in the first 24 hours of the release. VP of Acquisition at Paradox - Shams Jorjani - had a couple of things to say in regards to piracy and how Paradox usually deals with information technology.

Cities: Skylines Had 16% Piracy On Day 2 After Launch

Shams Jorjani took to twitter to throw some info out there, too as talk a bit nigh how they usually bargain with piracy over at Paradox.

That to me sounds like ane of the more logical, reasonable, improve and consumer-friendly plans I accept heard from a publisher in quite some time.


Paradox as well seem to have a rather good opinion about DRM.


Lastly, he decided to poke a scrap of fun at some of the other major publishers out at that place with their own "market clients" for their games. And then to sum it up, Paradox'southward program to bargain with piracy is just making the game great, coming out with patches regularly and brand certain that the "paid experience" is ameliorate than the pirated one, and I'1000 totally fine with that.

And what he is saying virtually Steam workshop is quite true, especially for a title such equally Cities: Skylines where you lot tin essentially make any kind of mod, exist information technology how buildings look, or pre-built roads and intersections or simply mods that unlock the entire map from the starting time.

If you lot are having technical bug with Cites: Skylines, go alee and bank check out this mail for some solutions.

Source: https://wccftech.com/paradox-plan-deal-piracy-cities-skylines/

Posted by: lewiswhowelismige62.blogspot.com

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